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egg82

37 Game Reviews

15 w/ Responses

0/10 not actually a maze.

This fits into category 1: Baby's first game.
This is terrible and shouldn't be on NG, but don't get discouraged and continue game development.

orion1220 responds:

If you get far enough it is a maze.Thanks for showing up

I love mobile puzzle games. They're some of my favorite games.
This is a good mobile puzzle game. It ticks all the right boxes to be a good mobile puzzle game.

The mobile market is too saturated with good mobile puzzle games. This is too safe. It does nothing different or special, discounting the (only) semi-unique mechanic.

-1 point to Gryffindor.

Looking at this Flash in the list I thought to myself, "this is going to be another Flash IDE AS2 tutorial, isn't it?"
lo and behold, the first frame in and I was not disappointed.

Please, guys, don't make tutorials like these. The Flash IDE is an animation IDE made for animators. Not programmers. Animators.
It's the whole "right tool for the right job" thing, and you seem to have missed the boat on some great free software like FlashDevelop. Please learn AS3 and how to code correctly using Object-Oriented-Programming (inheritance) - you will find that your projects become much better and much more organized over time.

ZhaoAS2 responds:

See you next time.

Apologies for the short, shallow review but I did want to mention a couple things and I just didn't find myself interested enough to keep playing.

First, your movement is broken. I remember a review that said this earlier, but I wanted to tell you exactly why it's broken and how to fix it. The review said you snap back into place after pressing the key for a short period of time, and you responded saying it's a design choice because some colleagues of yours found out they sometimes moved accidentally. The problem isn't that they moved accidentally, then problem is when they moved accidentally it was more of a pain to get back to where they were before. That indicates the movement is simply too slow, which is an easy fix.

When you see a problem or when someone tells you there's a problem, don't fix that directly because usually that means there's a deeper underlying cause and your fix won't do anything except waste your time.

Next, I don't believe this has any replay value. You play it once, find the king, and then you close out and never come back to it again. I would suggest randomizing the king's position or the map some to give it replay value. Then add a high-score table so the player is aware there's replay value and can challenge their friends.

Finally, the graphic style is interesting but lacks color or definition. I understand the art style you were going for, and i'm being a bit nitpicky now, but for me it would have been nice if the graphics had something else with them.

A thought-out game meets an okay mechanic and is implemented "meh"-ly - all-in-all not bad but not something i'd spend a lot of my time on.

7moore7 responds:

Updated the game. I fixed the movement issues. And the game has always randomly generated where the King spawns in every one of the FOUR (4) worlds. The graphic style is exactly what I was going for, and I am quite sure that most people will not be a fan of what they see - but this isn't a game meant to make every single person happy or designed to bring in millions of dollars in revenue. It is simple. Very simple. The gameplay, the graphics, and the music (which some players are still not hearing, and for the life of me I can't figure out why). And this is a game that practically begs for a scoreboard or similar system, but in sticking with my Where's Waldo theme, there are no scoreboards when you look for Waldo. Thank you for taking the time to put your thoughts down in words. Especially thank you for having something more intelligent and constructive than, "This game sux" or "Great game."

Please don't put "my first game"s on NG or really anywhere on the internet for everyone to see.

First, don't use the Flash IDE to code. It's an animation IDE, not a code IDE.
Framrate's locked at 24 FPS (which is bad in and of itself) - but it makes the controls that much more floaty and hard to control.
Hitboxes are way off, use pixel-perfect collision detection rather than bounding boxes.
Most people use WASD, which a lot of Flash programmers fail to understand for some reason. Allow rebindable keys to solve all of the issues present with keyboard layouts and the like.
Don't use password systems, they're awful.
The graphics aren't great. At all. There's also no animation whatsoever, though that's helped by the fast that we seem to controlling a ball (there's a pattern to most of these Flash game I play, isn't there?)
Music and sound are great, then I don't have to listen to emptiness.
More visual/audio feedback is always good when you collect rewards. Something that makes you feel good instead of just... Nothing.
Space key is commonly used as a jump key, not an interact key. Tutorials or even intuitive controls would help.
The end is... Well, yeah.

AmyJoy2213 responds:

Thanks for your feedback. Your tips were very helpful. I just wanted to post my first attempt so my sister could play it. Sorry! I will take your constructive criticism and use it in the future. Hopefully one day I'll create an interesting and fun game for everyone to play. Thanks again! :)

This is bad in a lot of ways.

First, you shouldn't use an animation IDE to code in. It's like using a knife to open a bottle instead of a bottle opener. You can do it, but why would you?
Second, yay for copyrighted and badly compressed music.
Third, the English isn't great. It's understandable, but that doesn't make it any less bad.
This is a tutorial on AS2, which should have died a long time ago; and has officially been dead for almost a year at the time of this posting.
Which brings me to my last point: This is a text tutorial made in Flash and posted on a website designed for creative works.

E for effort, I try not to give 0 ratings.

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